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WoW Forever Mage Talent calculator

The free WoW Forever Mage talent calculator covers Arcane / Fire / Frost. Plan 51 standard points at level 60, or set level 10–60 before choosing nodes. Check prerequisites, keep the purchase order and save an editable link or TXT plan.

Updated Data build 1.60.1.70755Editorial recommendation

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Mage · Talents

0 / 0 / 0Mage
51Points left
1Required level

Arcane

0

Fire

0

Frost

0

Choose a class: Mage

Tap a talent to inspect and add a point. Use its visible + and − buttons to change ranks.

Standard talents only; Legacy Talented is not included. Talent names and source tooltip text are preserved in English.

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    How do I use WoW Forever Mage Talent calculator?

    Plan talents for all nine WoW Forever classes using a versioned client-data reference. Set a level, inspect prerequisites, build an order and save or share your plan.

    Worked example

    At level 20 the standard budget is 11 points. Place 5 valid first-row points before a talent needing 5 earlier points. If refunding a parent would invalidate a child, remove the child first.

    Is this tool free and do I need an account?
    Free and unlimited use; current price $0. No account is required.
    What can I export?
    Download a plain-text TXT plan or copy its text. It lists the class, chosen level, tree split, reference build and your purchases in level order. The share link restores an editable build.
    What are the limits?
    Choose level 10–60, with 51 standard points at level 60. Row gates and full-rank prerequisites apply. Legacy Talented is outside this standard-point planner.

    Plan at the level you will actually play

    The reference export gives one standard point at each level from 10 through 60: 11 at level 20, 21 at level 30 and 51 at level 60. These are standard allocations; the Legacy Talented perk is not modeled. Selecting a lower level changes the budget. If the current build is too large, review the confirmation before trimming it; cancel keeps your previous level and points.

    Understand a locked talent

    A row needs enough points in earlier rows of that tree. An arrow can also require a fully purchased prerequisite. The current export defines multiple listed prerequisites as alternatives, so satisfying one complete alternative is enough. The inspector names the condition instead of merely refusing a click. Refunds are blocked when they would orphan a talent you still use.

    Keep an honest leveling order

    The order list records your own purchases. It is a plan, not a simulated fastest route. Refunding removes the latest matching purchase; changing levels can trim purchases that no longer fit. Use the class guide to decide which milestone changes your regular play, and name separate solo, tank or healing drafts rather than treating one allocation as universal.

    Check the reference before following an old link

    Builds carry their dataset version and stable talent IDs. A link from another snapshot is not silently interpreted on a new tree. If its version or ranks are invalid, the tool shows an error and preserves the local draft. Names and numeric tooltip text remain in the source export’s English; the interface and guides are localized. Any known conflict with later official notes is marked at the affected node.

    Common questions

    Is this tool free and do I need an account?

    Free and unlimited use; current price $0. No account is required.

    What can I export?

    Download a plain-text TXT plan or copy its text. It lists the class, chosen level, tree split, reference build and your purchases in level order. The share link restores an editable build.

    What are the limits?

    Choose level 10–60, with 51 standard points at level 60. Row gates and full-rank prerequisites apply. Legacy Talented is outside this standard-point planner.

    Does opening or saving a shared copy replace my work?

    A shared build is independent of the ordinary per-class working draft. Save draft creates a named snapshot. Copy a link or TXT before clearing browser storage.

    Where is my work saved?

    Runs in your browser. Drafts stay on this device; a shared link exposes the game choices encoded in it.

    How do I use it on a phone?

    Use normal taps and keyboard focus. Select a card and then its row in the maker. In the talent planner, the visible + and − controls inspect add/refund conditions.

    Which data version does the tool use?

    The reference is build 1.60.1.70755, generated November 3, 2026. Links carry that version. Known Riptide and Oath of Light source conflicts are annotated in the relevant planner.

    What should I do if a link cannot be loaded?

    Keep the current browser draft. Check the full link and reference build, then ask the sender for a new link from the same dataset. An invalid link is rejected instead of silently replacing valid local work.

    Sources

    Mage · Talents

    Talent names and source tooltip text are preserved in English. Data snapshot: 1.60.1.70755 · 2026-11-03.

    Arcane · 18 Talents
    TalentsDetails
    Wand Specialization Wand Specialization · 0–2Increases your damage with Wands by 13%.
    0 Talents · —
    Improved Channeling Improved Channeling · 0–5Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
    0 Talents · —
    Arcane Resilience Arcane Resilience · 0–3Increases your Armor by an amount equal to 25% of your Intellect.
    0 Talents · —
    Arcane Subtlety Arcane Subtlety · 0–2Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
    5 Talents · —
    Magic Absorption Magic Absorption · 0–2Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
    5 Talents · —
    Arcane Concentration Arcane Concentration · 0–5Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    5 Talents · —
    Missile Barrage Missile Barrage · 0–2Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
    5 Talents · —
    Arcane Geometry Arcane Geometry · 0–2Increases the range of your Arcane spells by 3 yards.
    10 Talents · —
    Arcane Impact Arcane Impact · 0–3Increases the critical strike chance of your Arcane spells by 2%.
    10 Talents · —
    Arcane Blast Arcane Blast · 0–1Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
    10 Talents · —
    Arcane Shielding Arcane Shielding · 0–2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
    15 Talents · —
    Improved Counterspell Improved Counterspell · 0–2Your Counterspell also Silences the target for 2 sec.
    15 Talents · —
    Arcane Meditation Arcane Meditation · 0–3Allows 17% of your Mana regeneration to continue while casting.
    15 Talents · Details: Arcane Concentration
    Arcane Wrath Arcane Wrath · 0–1Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
    15 Talents · Details: Arcane Blast
    Presence of Mind Presence of Mind · 0–1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
    20 Talents · —
    Arcane Mind Arcane Mind · 0–5Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
    20 Talents · —
    Arcane Instability Arcane Instability · 0–3Increases the damage done by your spells by 1% and your critical strike chance by 1%.
    25 Talents · —
    Arcane Power Arcane Power · 0–1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
    30 Talents · Details: Presence of Mind
    Fire · 17 Talents
    TalentsDetails
    Incineration Incineration · 0–5Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
    0 Talents · —
    Accelerant Accelerant · 0–5Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
    0 Talents · —
    Ignite Ignite · 0–5Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
    5 Talents · —
    Flame Throwing Flame Throwing · 0–2Increases the range of your Fire spells by 3 yards.
    5 Talents · —
    Impact Impact · 0–3Gives your Fire spells a 3% chance to stun the target for 2 sec.
    5 Talents · —
    Burning Soul Burning Soul · 0–3Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
    10 Talents · —
    Improved Flamestrike Improved Flamestrike · 0–3Increases the critical strike chance of your Flamestrike spell by 5%.
    10 Talents · —
    Pyroblast Pyroblast · 0–1Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
    10 Talents · —
    Improved Fire Blast Improved Fire Blast · 0–2Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
    10 Talents · —
    Improved Scorch Improved Scorch · 0–3Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
    15 Talents · —
    Improved Fire Ward Improved Fire Ward · 0–2Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
    15 Talents · —
    Heating Up Heating Up · 0–1Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
    15 Talents · Details: Pyroblast
    Master of Elements Master of Elements · 0–3Your Fire and Frost critical strikes will refund 10% of their base mana cost.
    15 Talents · —
    Critical Mass Critical Mass · 0–3Increases the critical strike chance of your Fire spells by 2%.
    20 Talents · —
    Blast Wave Blast Wave · 0–1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
    20 Talents · —
    Fire Power Fire Power · 0–3Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
    25 Talents · —
    Combustion Combustion · 0–1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
    30 Talents · Details: Critical Mass
    Frost · 18 Talents
    TalentsDetails
    Frost Warding Frost Warding · 0–2Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
    0 Talents · —
    Improved Frostbolt Improved Frostbolt · 0–5Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
    0 Talents · —
    Precision Precision · 0–3Improves your chance to hit with all spells by 2%.
    0 Talents · —
    Ice Shards Ice Shards · 0–5Increases the critical strike damage bonus of your Frost spells by 20%.
    5 Talents · —
    Frostbite Frostbite · 0–3Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
    5 Talents · —
    Improved Frost Nova Improved Frost Nova · 0–2Reduces the cooldown of your Frost Nova spell by 2 sec.
    5 Talents · —
    Permafrost Permafrost · 0–3Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
    5 Talents · —
    Frost Channeling Frost Channeling · 0–3Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
    10 Talents · —
    Improved Blizzard Improved Blizzard · 0–3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
    10 Talents · —
    Ice Lance Ice Lance · 0–1Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
    10 Talents · —
    Arctic Reach Arctic Reach · 0–2Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    15 Talents · —
    Ice Block Ice Block · 0–1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
    15 Talents · —
    Shatter Shatter · 0–3Increases the critical strike chance of all your spells against Frozen targets by 17%.
    15 Talents · —
    Improved Cone of Cold Improved Cone of Cold · 0–3Increases the damage dealt by your Cone of Cold spell by 12%.
    20 Talents · —
    Cold Snap Cold Snap · 0–1Finishes the remaining cooldown on all your other Frost spells.
    20 Talents · —
    Fingers of Frost Fingers of Frost · 0–2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
    20 Talents · Details: Ice Lance
    Winter's Chill Winter's Chill · 0–5Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    25 Talents · —
    Ice Barrier Ice Barrier · 0–1While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
    30 Talents · Details: Cold Snap

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